![What setting can allow me to see Australiums like this? (I don't think it is phong 0 or specular 0) : r/tf2 What setting can allow me to see Australiums like this? (I don't think it is phong 0 or specular 0) : r/tf2](https://i.redd.it/nq4f9p94dyq01.png)
What setting can allow me to see Australiums like this? (I don't think it is phong 0 or specular 0) : r/tf2
![HELP! whenever i use mat_phong 0 almost every skin for the Ubersaw turn almos completely red! Do you know a way to fix it or to make it less terrible (for example HELP! whenever i use mat_phong 0 almost every skin for the Ubersaw turn almos completely red! Do you know a way to fix it or to make it less terrible (for example](https://preview.redd.it/04tnwn9nnyr11.jpg?auto=webp&s=d94afaf0d01f85f00273b27ba1670f46307616c3)
HELP! whenever i use mat_phong 0 almost every skin for the Ubersaw turn almos completely red! Do you know a way to fix it or to make it less terrible (for example
![blamo on Twitter: "@OpenFortress @LunaRyuko Open Fortress dev here For those of you wondering, here is a comparison between mat_phong 0 (left) and this new beta shader. So yes, there is a blamo on Twitter: "@OpenFortress @LunaRyuko Open Fortress dev here For those of you wondering, here is a comparison between mat_phong 0 (left) and this new beta shader. So yes, there is a](https://pbs.twimg.com/media/EeWPEEhUEAIYUad.png)
blamo on Twitter: "@OpenFortress @LunaRyuko Open Fortress dev here For those of you wondering, here is a comparison between mat_phong 0 (left) and this new beta shader. So yes, there is a
![Compare mat_phong 1 and mat_phong 0. For newfages: material phong in gamedev is already quite a popular thing. It is.. | VK Compare mat_phong 1 and mat_phong 0. For newfages: material phong in gamedev is already quite a popular thing. It is.. | VK](https://sun9-32.userapi.com/c624420/v624420133/1fac3/u3oXXv504AU.jpg)